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Use case diagram for minesweeper game
Use case diagram for minesweeper game







  1. #USE CASE DIAGRAM FOR MINESWEEPER GAME HOW TO#
  2. #USE CASE DIAGRAM FOR MINESWEEPER GAME ANDROID#
  3. #USE CASE DIAGRAM FOR MINESWEEPER GAME CODE#
  4. #USE CASE DIAGRAM FOR MINESWEEPER GAME WINDOWS#

In order to achieve this, we have used styles. Image when the button is in pressed state (nervous smiley) and want another image when it is in normal state (smiley). In our Minesweeper application, the smiley on the new game button changes to a nervous smiley when the button is clicked. Typeface lcdFont = Typeface.createFromAsset(getAssets(), set font style for timer and mine count to LCD style TxtTimer = (TextView) findViewById(R.id.Timer) TxtMineCount = (TextView) findViewById(R.id.MineCount)

  • Create an object of Typeface by calling createFromAsset and passing the TTF file name and set the.
  • Copy the TTF (True Type Font) file to the fonts folder.
  • Create a fonts folder under the assets folder of the project.
  • #USE CASE DIAGRAM FOR MINESWEEPER GAME ANDROID#

    Using external fonts is fairly easy in Android and is a two-step process: We have used the LCD mono font (specified in the Resources section).

    #USE CASE DIAGRAM FOR MINESWEEPER GAME CODE#

    The code for the layout looks like (removed some additional attributes to save space):Ĭopy Code Using external fontsįor timer and mine count display, we have used an external font. We add rows of buttons to this TableLayout dynamically.

  • This row contains another TableLayout, which is used for displaying the minefield.
  • It just helps as a spacer between the top row and the mine field.
  • The second row contains an empty TextView with a height of 50 pixels.
  • For timer and mine count display, we have used a TextView.įor the new game button, we have used an ImageButton.
  • The first row contains three columns for timer, new game button, and mine count display.
  • Application layoutįor Minesweeper, we will use a TableLayout. We will talk about the overall application layout and also a few techniques used in creating the game. Let's talk about some of the aspects of designing a GUI for a Minesweeper game. Implementing the complete game and most of the features discussed in the About the game section. Next we will discuss the differences between mouse, click, and touch events and how we will respond to user actions. After that we will talk about keeping track of time We will also talk about some techniques used while creating the layout. Layout, and look-and-feel of the application. First of all, we will talk about the GUI, The best way to explain or implement any complex system is to take one step at a time.
  • Timer starts on clicking the first block and not after selecting a new game.Įnough talking now, let's start working on it.
  • Clicking left-right/middle button on a block, where all mines in nearby blocks are already flagged, uncovers all nearby covered blocks.
  • If an uncovered block is blank, nearby blocks are recursively opened till a numbered block is opened simulating a ripple effect.
  • First block never contains a mine underneath this reduces the pain of guessing even the first block.
  • With question marks (doubt about presence of mine), and question marked blocks can be un-marked as well.
  • Right click on a block allows to mark a block as flagged (confirmed mine underneath) flagged blocks can be marked.
  • #USE CASE DIAGRAM FOR MINESWEEPER GAME HOW TO#

    Well, in this article, we will not talk much about how to play the game but we will talk about some of the features that we should think about before implementing it (Windows version): Is easy though (just require a change in value of 3 variables in our code). Extending the game for Intermediate, Advanced, The number of rows and columns in our implementation will be 9 and the total number of mines will be 10. In our implementation, we will limit to typical Beginner Level implementation. In Minesweeper, we are presented with a grid of blocks and some of them randomly contain mines. This article is targeted at Intermediate-Advanced level developers and expects familiarity with Java and development for Android.

    #USE CASE DIAGRAM FOR MINESWEEPER GAME WINDOWS#

    We will try to implement most of the features which are available in the Windows Minesweeper. In this article, we will create a Minesweeper clone for Android. Minesweeper is very popular in the Windows world, it has been bundled with Windows since Windows 3.1. Windows but also for other platforms (including most of the Linux variants). The object of the game is to clear a minefield without hitting a mine.

  • Blank block to flagged to question mark to blank.
  • Understand phone click and phone long click events.
  • Understand phone click and phone touch events.
  • Understand mouse click and phone click events.








  • Use case diagram for minesweeper game